Five years ago, a neighbour of game designer Arash Negahban died by suicide. “He did it because his older brother did not buy him a car, while he had bought his other siblings cars,” says Negahban in a developer diary for What Happened, a new game partly inspired by the event.

“We could never understand a person like this. A person who suddenly, unreasonably, committed such an act. But when we inquired more about it, when we consulted psychologists, we realised that these people are experiencing situations that we could not possibly imagine.”

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