Have you ever noticed that The Division 2 has an unusual number of rubber duckies lying around? Have you ever wondered why? During the preshow leading into today’s Ubisoft Forward online event, level artist Karen Stanley explained where the whole rubber duckie thing comes from, what it means, and what the developers are planning next.

“There’s a thing in programming, especially, where you talk to a rubber duck, and it’s a way to solve your problems. If you talk to a rubber duck and you just say things out loud, it helps,” she explains at the start of the video. “One of our artists decided to take this to another level. He used the rubber duck, scaled up to like a ginormous scale, and put it in a level just to remind him to do something.”

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