Torchlight has a lot going for it, but arguably the series’s most memorable feature is its roster of pets. They keep you company as you clear dungeons, and they take some of the pressure off inventory management. They’re returning in Torchlight 3, but co-lead developer Tyler Thompson is not a fan of them at all. 

The greatest challenge in an ARPG isn’t clearing dungeons and murdering bosses: it’s trying to cram all that wonderful loot into your pitiful inventory. Limited inventory space is a hallmark of the genre, and it’s one that original Torchlight developer Runic Games managed to subvert with its friendly critters.

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