The Culling has dusted itself off and is back for another go at grabbing a piece of that battle royale pie, but its resurrection got off on the wrong foot when it came burdened with a new monetisation model that hinged on people buying tokens and passes to play more matches.

Developer Xaviant said it had shifted its monetisation approach “to ensure that players will be able to visit the island for years to come,” but by only offering one match a day before players had to shell out, it was hard to imagine the island attracting many visitors.

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