Last year, Microsoft snatched up Double Fine, adding it to Xbox Game Studios’ growing roster of developers. Whenever a big publisher gobbles up an indie developer, there are well-founded concerns about creative compromises and meddling, but in this case it’s apparently the only reason Psychonauts 2 still has boss fights. 

Last year, Tim Schafer explained why the deal happened, saying that it saved Double Fine from having to pitch to lots of publishers, and that the money was pretty nice too. In a new interview with GamesIndustry.biz, Schafer goes into a bit more detail about the changes that are now possible. Before the acquisition, Double Fine was running out of cash and making cuts to Psychonauts 2, but partnering up with Xbox Game Studios meant it could put away its shears.

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