Outward is an unusual juxtaposition. It’s a challenging, obtuse survival RPG that will happily let you fail time and time again. But it’s also an RPG where you don’t die. Maybe you’ll be knocked unconscious and left for a kindly stranger to rescue. Maybe you’ll get locked up in a mine, forced to work for slavers. It’s punishing, but those failures are part of the story. 

With the launch of its first DLC, things are going to get even trickier. The Soroboreans, announced in February, will let you rub shoulders with the titular faction of wizards while throwing a new region, skills trees, enchantments and dungeons full of scourge monsters and golems at you, along with reality-bending status effects that promise to change how you play the game. 

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