Nvidia has updated its Deep Learning Super Sampling (DLSS) tech, which improves image quality and clarity, while also improving frame rates. The tech is only available for owners of RTX GeForce graphics cards, as it calls on those all important Tensor cores to do the hard work, but it genuinely looks like this is an option worth turning on at last.

There are a couple of technologies behind the scenes that are powering DLSS 2.0, including improvements to the AI network, which is now twice as fast, an increase in the target resolution along with the addition of temporal feedback, and the shift to using one model for all games. This last point is important, as it should mean that a lot more developers use it.  DLSS 2.0 does still need access to the buffers though, and so does need per game integration as opposed to just magically working with everything, but it’s still definitely a step in the right direction.

The first game to get the new treatment is MechWarrior 5: Mercenaries, which offers up the double whammy of DLSS 2.0 improving image quality and performance. This game was used to show that some finer detail is better rendered using DLSS 2.0 than is visible using native rendering—check out the fencing on top of the installation in the image below. A new driver specifically for MechWarrior 5: Mercenaries will be available from Nvidia by the time you read this, and you’ll need this in order to access the DLSS 2.0 goodies.

(Image credit: Nvidia)

There is a problem with non-deterministic effects (think smoke, sparks, and the like) when it comes to DLSS, as things aren’t always going to be in the same place—a bit of a problem when it comes to an AI trying to work out how an image should look. Those who have used DLSS in Control may have witnessed the large fans rotating behind a mesh in one section producing some horrific artifacts. These issues appeared to have been sorted with DLSS 2.0 though, so fingers crossed, things are getting a lot easier for DLSS moving forward.

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