The appeal of New World seems to be that it’s just an MMO. It’s not a battle royale, it’s not a survival game and it’s not putting an unusual spin on the MMO formula. It’s the kind of thing you might have expected to be announced a decade ago, but has since fallen by the wayside. 

As a result, there aren’t many surprises in its list of features. The latest breakdown, posted by Gamespot, gives us a tour of New World’s progression and crafting systems, and for the most part they’re a familiar bunch. 

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