Intercept Games and Private Division have released a new developer video for Kerbal Space Program 2 today, and the core subject is interstellar travel. Kerbal Space Program 2 is going to be much, much bigger in scope compared to the original, allowing players to sail out to the stars, and to deal with the technical challenges of doing so.
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The video touches on a few different subjects including why the decision was made to go interstellar in Kerbal Space Program 2, how that decision led to different challenges for the developers, the kind of things players should expect and a few things to understand for successful travel. There is also a brief discussion with author Paul Glister who wrote Centauri Dreams, with it centred around why we should even focus on interstellar travel. The whole video is worth a watch, even if you’re not the biggest Kerbal Space Program fan.
The developers are looking to make things much more user-friendly this time around so players can get to understand the systems in play faster, and this will include animated tutorials as well as better assembly systems. Furthermore, there will be a new generation of tech to use in the game which includes improved boosters and next-gen engines. The explosions are also being updated in Kerbal Space Program 2 with the system taking into account the fuel type, where the fuel is, what part of the ship has exploded, and a little bit of randomness to make all explosions unique. In terms of engines once you have explored the system a whole range of interstellar engines can be created to reach very high speeds, and these engines can run for months or years.
There is yet to be a release date for Kerbal Space Program 2. There was a 2020 target but then the whole pandemic kicked off which impacted development.
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