Most CCGs—Hearthstone, Gwent, Magic: The Gathering Arena, Legends of Runeterra, Artifact—are fantasy-based affairs, filled with medieval weapons, magical spells, and weird monsters as far as the eye can see. Kards, which went into full release on Steam today after a year in Early Access today, departs from that tradition by basing its factions, units, and abilities on the Second World War.

The game begins with a brief, obligatory tutorial that explains the basic mechanics and puts you up against a punching bag opponent. Once that’s done, you select from one of five nations—the UK, US, USSR, Germany, and Japan—and then use its starting deck to take on each of the others. As you defeat each nation in solo play, you’ll gain access to their deck as well. This is somewhat more challenging, although it’s still primarily a tutorial, unless I’ve just been very lucky on the battlefield.

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