The first time I saw New World—an MMO about exploring and conquering a magical island—it seemed fairly survival game-ey, but since then it’s shifted toward more typical MMO conventions. You won’t die of thirst or hunger, for example, although you will want to eat. 

In a new blog post today, Amazon Game Studios goes over New World’s items, including the function of food and drink. The system hasn’t changed since I last saw the MMO, but I always find the way RPGs handle food interesting, so the details bear repeating.

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