Hardspace: Shipbreaker, the game about cutting up derelict spaceships for spare parts, entered Steam Early Access last month. While it’s gone over well with players for the most part, there’s been a lot of feedback in one specific respect: the time limit.

Slicing up a ship is a delicate, methodical process where a lot can go wrong, and not everyone loves the ticking clock hovering over your 15-minute work shifts. A common request made to developer Blackbird Interactive during Early Access has been to take away the timer on work shifts.

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