The first things many players did in Half-Life: Alyx—even before drawing on windows and putting traffic cones on their heads—was dive into the settings menu to adjust their VR movement options. And Valve supplied a number of choices: blink motion (which lets you teleport with a brief screen fade), shift motion (teleporting with no fade), continuous (moving around based on your head orientation), and continuous hand (moving based on your hand orientation).

Turning, however, was limited to either turning your physical head and body or using what was called ‘quick turn’—using a controller pad or stick to rotate yourself at set angles with no motion in between. You nudge the stick or click the pad, and bingo, you’ve instantly turned.

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