Star Wars: Squadrons could signal the return of good Star Wars flight sims, or at least we hope so. Based on the first trailer and a dressed up look at gameplay, we know it looks nice, what with those chunky ship dashboards and flashy maneuvers. The promise of full VR support and complete compatibility with HOTAS setups piques PC gamers’ interest even more. But how does it actually play? 

Based on a Polygon interview with Star Wars: Squadrons creative director Ian Frazier, we finally have some idea. Read on to find out how you’ll be shunting power to and fro, where Squadrons pulls its flight models from, and what it’s like to design interesting combat around an established universe. 

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