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One of the promises of “the metaverse” is that anyone will be able to create 3D items, worlds, and games and sell them to other metaverse inhabitants for real money. That plan often includes big, specious ideas about decentralized blockchain marketplaces, but right now we’re talking about roughly the same thing as selling a Dota 2 skin on the Steam Workshop. Someone submits a Dota 2 cosmetic, Valve approves it, and then they split the revenue.

A big question answered this week is what that revenue split is going to look like for Horizon Worlds, the social VR app from Meta (the company formerly known as Facebook), and it’s not the most inspiring number the platform’s future builders could hope for.



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